Friday, December 19, 2008

Start

Hello everyone,
I've started this blog to show the process of creating my 3D project.
I was asked to choose 1 image from a list of 8, which I had to create using Povray.
Here's an image that I was mostly interested in.


Step 1

Lets start creating this space ship!
Before you even open Povray, I'd recommend you to do sketches of an image. It might take more time, than you thought it would (if you want to be very accurate), because image isn't very sharp and darker is some places, but it has an obvious advantage - sketch is a good reference if you want to "move" objects later in the stage.

Here are the sketches that I made:
Note: top-view sketch is "missing" bottom right leg because I ran out of space.

Step 2

After doing sketches, we can start creating our image in Povray.
It would be better to devide it into different parts, so you can
create them separately and then merge them together for the final image.
Also I recommend not to use any heavy textures and avoid special effect on
till you are ready to put everything for the final image.
To make different objects stand out more, just use regular colours, like I'm going to do.

Here are 2 views of the image:


Front view 1















Front view 2

Step 3

Now we can add more to the large metal construction.


Front view
















Top view

Step 4

After we created the bottom part, we can start adding containers.

Front view
















Top view

Step 5

Now add more containers.
Tip: instead of recreating new objects, just scale down containers that you made before and use the required amount of them. After that add extra objects that are located on the second level of this space ship.

Front view
















Top view












Step 6

All containers, bottom level of the metal construction are done.
Now we need to do the second level, ladders and legs.
Once again, it is too early to add any heavy textures and special effects.

Front view

















Top view



Step 7

All objects have been created!
Now we can put them all together by combining metal construction with containers.
Note: some dimensions were slightly changed for the final image and new objects were
added (for example, legs and construction that connects first and second levels).

Front view (the original image view)
















Top view
















Other views





























Monday, December 15, 2008

Source code 1

#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#version 3.0
global_settings { assumed_gamma 2.2 }




//------CAMERA ANGLES INCLUDE FRONT VIEW, SIDE VIEW AND TOP VIEW------

//front view
camera {
location <0,>

look_at <0,>
}



light_source { <0,> White }


plane {
<0,>,
-1.0



texture {
pigment {White}
}


}

sphere {
<0,80,200>,200
texture {
pigment { color red 2 green 2 blue 2}

}
}


//METAL STEM

cylinder {
<0,>,
<0,>, 2.5

}

//METAL RING


#declare ring = torus {
15,
0.5

texture {
pigment {Red}
}

}

//METAL PARTS CONNECTING

#declare metal_part = cylinder {
<1,>,
<15,>, .5

}

object {metal_part}
object {metal_part rotate y*90}
object {metal_part rotate y*-90}
object {metal_part rotate y*180}


#declare metal_p1 = cylinder {
<15,>,
<22.25,>, .5

}

object {metal_p1}
object {metal_p1 rotate y*90}
object {metal_p1 rotate y*-90}
object {metal_p1 rotate y*180}


#declare metal_p2 = cylinder {
<0,>,
<22,>, .5

}
object {ring}
object{metal_p2 }
object{metal_p2 rotate y*90}
object{metal_p2 rotate y*-90}
object{metal_p2 rotate y*180}