Monday, December 15, 2008

Source code 1

#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#version 3.0
global_settings { assumed_gamma 2.2 }




//------CAMERA ANGLES INCLUDE FRONT VIEW, SIDE VIEW AND TOP VIEW------

//front view
camera {
location <0,>

look_at <0,>
}



light_source { <0,> White }


plane {
<0,>,
-1.0



texture {
pigment {White}
}


}

sphere {
<0,80,200>,200
texture {
pigment { color red 2 green 2 blue 2}

}
}


//METAL STEM

cylinder {
<0,>,
<0,>, 2.5

}

//METAL RING


#declare ring = torus {
15,
0.5

texture {
pigment {Red}
}

}

//METAL PARTS CONNECTING

#declare metal_part = cylinder {
<1,>,
<15,>, .5

}

object {metal_part}
object {metal_part rotate y*90}
object {metal_part rotate y*-90}
object {metal_part rotate y*180}


#declare metal_p1 = cylinder {
<15,>,
<22.25,>, .5

}

object {metal_p1}
object {metal_p1 rotate y*90}
object {metal_p1 rotate y*-90}
object {metal_p1 rotate y*180}


#declare metal_p2 = cylinder {
<0,>,
<22,>, .5

}
object {ring}
object{metal_p2 }
object{metal_p2 rotate y*90}
object{metal_p2 rotate y*-90}
object{metal_p2 rotate y*180}

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