#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#version 3.0
global_settings { assumed_gamma 2.2 }
//------CAMERA ANGLES INCLUDE FRONT VIEW, SIDE VIEW AND TOP VIEW------
//front view
camera {
location <0,>
look_at <0,>
}
light_source { <0,> White }
plane {
<0,>,
-1.0
texture {
pigment {White}
}
}
//METAL STEM
cylinder {
<0,>,
<0,>, 2.5
}
//METAL RING
#declare ring = torus {
15,
0.5
texture {
pigment {Red}
}
}
//METAL PARTS CONNECTING
//METAL PART 1
#declare metal_part = cylinder {
<1,>,
<15,>, .5
}
#declare metal_p1 = cylinder {
<15,>,
<22.25,>, .5
}
//METAL PART 2
#declare metal_p2 = cylinder {
<0,>,
<22,>, .5
}
//METAL PARTS
//METAL PART 3
#declare metal_p3 = cylinder {
<22,>,
<34,>, .5
}
#declare metal_p4 = cylinder {
<22,>,
<12,>, .5
}
#declare metal_p5 = cylinder {
<0,>,
<34,>, .5
}
#declare metal_p6 = cylinder {
<34,>,
<34,>, .5
}
#declare metal_p7 = cylinder {
<12,>,
<34,>, .5
}
#declare metal_large = union{
object {metal_p3}
object {metal_p3 translate <-22, 0, -22>}
object {metal_p4}
object {metal_p5}
object {metal_p6}
object {metal_p7}
}
#declare metal_large_group = union{
object {ring}
object {metal_part}
object {metal_part rotate y*90}
object {metal_part rotate y*-90}
object {metal_part rotate y*180}
object {metal_p1}
object {metal_p1 rotate y*90}
object {metal_p1 rotate y*-90}
object {metal_p1 rotate y*180}
object{metal_p2 }
object{metal_p2 rotate y*90}
object{metal_p2 rotate y*-90}
object{metal_p2 rotate y*180}
object {metal_large }
object {metal_large rotate y*90}
object {metal_large rotate y*-90}
object {metal_large rotate y*180}
}
object{metal_large_group}
Friday, December 12, 2008
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